StatChat

Live football stats · Broadcast-ready data and graphics

For the team that
already has enough
to do on Friday nights.

StatChat is built the way a person actually scores a game: from the sideline, on a tablet or a laptop, one play at a time. What you enter shows up live straight away — for the crew calling the broadcast, and for the fans following at home.

From signup to entering plays in five minutes.

Sign up for a free trial See the data Only $250 per season · football

Not a picture of the overlay — it is the overlay, the same kind of page your switcher loads as a browser input, running here.

What you get

The only high-school stat platform
that hands your crew a live dashboard

Most stat software treats the numbers as the point and the broadcast as somebody else's problem. If you are running a camera, a switcher and a commentator, that is backwards.

Crew View — only here

Nobody else has this. A dedicated real-time dashboard on a second screen — every play, every team and individual stat — updating the instant a play is entered. Desktop stat software gives your commentator a printout; mobile apps give them nothing. Built for the broadcast team, by a broadcast team.

Plugs into your broadcast

Live JSON and XML drop straight into vMix, OBS, Wirecast, Livestream Studio, CasparCG or anything else that reads a URL. A ready-made transparent overlay is included for crews who would rather not build their own package.

Stats, stats and more stats

Nobody beats StatChat on stats. Team and individual, every unit, trends and analysis across the whole season — all included, not an upgrade.

Built for the pace of a game

Every play is a few taps: pick the play type, fill in what happened, review before you save. No stats department, no training class — one person, the sideline, and a device they already own.

Stats

Nobody beats StatChat on stats

Everything below is in every account. There is no tier where the good numbers live.

Team

The full box, both sides

Rushing, passing and total yards. First downs. Third and fourth down conversion. Explosive plays over twenty yards. Sacks, interceptions, fumble recoveries. Penalties and penalty yards. Time of possession, possessions, plays per game. Kept for your team and the opponent, from the same play log.

Individual

Every player, every unit

Passing with completion percentage, yards per attempt, long, touchdowns, interceptions and sacks taken. Rushing and receiving with attempts, targets, catch rate and yards per touch. Tackles, tackles for loss and takeaways on defense. Kickoffs, punts, field goals and extra points on special teams. Kick and punt returns kept separately.

Trends

Season-long trending and analytics

A totals sheet tells you what happened. StatChat tells you what is happening — every measure StatChat keeps, tracked game over game and half by half across the whole season, so a slide shows up as a slope rather than as a bad Friday.

Charted, not tabulated, and in a season report a coach can actually hand to someone.

Out of the box

Take it with you

Single-game stat packages and full-season reports as PDF or Excel. A public recap link to send to local media. Live JSON and XML for your graphics. Nothing locked in a format only StatChat can read.

Ease of use

Five minutes from signup
to entering plays

No complicated setup, no install, no training class. Make an account, build a game, and you are scoring — inside the time it takes the teams to finish warm-ups.

Create a game in three steps

01

Game details

Opponent, date, home or away, quarter length. Thirty seconds.

02

Rosters and starters

Name your team's likely starters and upload the opponent's roster. Yours carries over, so week two is a glance rather than a rebuild.

03

Opponent logo and colors

Add their logo and two colors, and every graphic picks them up. Nothing else to configure.

Then a few taps per play

Pick, fill, review — that is the shape of every play, whether it is a kneel or a fumble recovered three laterals later. The person scoring is usually also watching the game, minding a clock and answering someone, and the interface assumes that.

01

Pick the play

Run, pass, punt, field goal, kickoff. The choices that cannot happen on this down are not offered.

PassRush PuntFG
02

Fill in what happened

Who, how far, what followed. Optional fields stay optional — the scorer decides how much detail the night deserves.

#7 WhitfieldComplete +12#11 Brooks
03

Review, then save

The play reads back in plain English before it is committed. Undo works. So does a correction three drives later.

Whitfield pass to Brooks, 12 yds — 1st down

It follows the game

Entry flows with the play

Every play type opens a ladder — each answer reveals only the next question that can follow it. Pick Pass and you are asked completed, sacked or intercepted; pick completed and the passer and receiver pickers appear, already ordered by who has been doing it tonight. A touchdown offers the try, not a punt. Fourth down offers the punt and the field goal. After a change of possession the sides swap themselves.

And a rung can be answered whichever way you saw it. Enter the yards, or enter the yard line he was tackled on and StatChat works out the gain. Nothing that cannot happen on this down is ever on the screen.

It learns as it goes

StatChat remembers who does what

Once a quarterback has thrown, he is pre-selected on the next pass. The same goes for the running back, the receiver, the punter, the placekicker, the kickoff specialist and the returner — every position StatChat logs. Each is remembered separately, because the man who kicks off is often not the man who kicks the extra point.

The picker reorders itself as the game goes on. Anyone who has already carried, caught or made a tackle sorts to the front, ahead of the rest of the roster and ranked by what they have actually done tonight — so by the second quarter your top backs, receivers and tacklers are the first names on the screen. Every suggestion is only a suggestion: tap to confirm, or pick anyone else.

Any device

PC, Mac, iPad

It is a web page. Windows, macOS, iPad, Android tablet, a phone at a pinch — whatever is already in the booth or in your bag. Nothing to install, nothing to update between games, no capture card and no dongle.

No lock-in

One URL, set once

Your broadcast software points at a URL that never changes — no game id, no week number. Set the data sources up once in the pre-season and never touch them again. StatChat works out which game is live from the dashboard.

Feeds

Data your broadcast can bind to

Every field describes football, never a vendor. Each package maps it to its own templates — so the same feed drives vMix title fields, an OBS browser source or a CasparCG template without translation. And if you would rather not build a graphics package at all, StatChat ships one.

Field names are the real ones. Team and player names here are invented.

Or use the ones we ship

Every account includes a ready-made transparent overlay package — score bar, team comparison with each side's passing, rushing and receiving leaders, and season leaders across the year. Add the URL as a browser input and it is on your program feed. They take the opponent's colors from the game you built, so week two looks right without anyone opening a graphics editor.

Compare

How StatChat compares

StatChat Desktop stat softwareMobile stat apps
Runs on Any phone, tablet or laptop with a browser — PC, Mac or iPad Windows only, often tied to specific hardware A single phone or tablet
Feeds a broadcast Live JSON and XML into vMix, OBS and the rest, plus a ready-made overlay Rarely, and only to local hardware Not built for it
Live view for others Crew View, on any second screen Limited or none Not built for it
Learning curve A few taps per play. No training class, no stats department Dense keyboard-driven entry, built for a trained scorer Simple, and focused on stat entry
Built for NFHS high-school rules, from the ground up Often adapted from college or pro conventions General-purpose stat tracking
Cost Only $250 per season, everything included Typically several times that, plus hardware Lower cost, and scoped to statistics alone

Desktop and mobile categories are described in general terms rather than against any one named product — pricing and packages in this market vary and change often, and a specific figure printed here could be wrong by the time you read it.

Built on NFHS rules, not adapted from someone else's

Automatic first down under NFHS belongs to four fouls, not the dozen the NFL awards it to. Pass interference is fifteen yards with no automatic first down, not the NFL's spot foul. StatChat gets these right because it was built for high-school football specifically — so the stat sheet you hand a coach matches the rule book the officials are using.

Pricing

One price. Everything in it.

A season, not a subscription that renews while nobody is playing. No tiers, no per-user charge, and no feature held back for an upgrade.

Only
$250
per season · football
Unlimited gamesUnlimited usersCrew View JSON & XML feedsTransparent overlay PDF & Excel reportsPublic recap links Season reporting

Football today. More sports coming.

Get in touch

Sign up for a free trial

Tell us a little about your setup and we will come back to you. If you would rather just email, signup@statchat.co reaches the same place.

Everything for only $250 per season